Forum Atelier Bois
Problème avec le 3d|Page 2|Forum|Atelier Bois
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At least DirectX 8.1 installed … yes
Direct3DCreate8 … ok
Direct3DCreate8 … ok
IDirect3D8::GetAdapterDisplayMode … ok
  Adapter: AMD Radeon HD 6300M Series
  Display Mode: 1366 x 768 @ 60 Hz (D3DFMT_X8R8G8B8)
  Adapter: AMD Radeon HD 6300M Series
  Display Mode: 1366 x 768 @ 60 Hz (D3DFMT_X8R8G8B8)
IDirect3D8::CheckDeviceType … ok
IDirect3D8::GetDeviceCaps … ok
  Caps: 0x00020000
  Caps2: 0x200a0000
     D3DCAPS2_CANRENDERWINDOWED: yes
  Caps3: 0x000000a0
  PresentationIntervals: 0x8000000f
  CursorCaps: 0x00000001
  DevCaps: 0x001bbef0
     D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes
     D3DDEVCAPS_HWRASTERIZATION: yes
     D3DDEVCAPS_PUREDEVICE: yes
  PrimitiveMiscCaps: 0x003f8cf2
     D3DPMISCCAPS_CULLNONE: yes
     D3DPMISCCAPS_CULLCW: yes
     D3DPMISCCAPS_CULLCCW: yes
  RasterCaps: 0x0c736193
  ZCmpCaps: 0x000000ff
  SrcBlendCaps: 0x00001fff
  DestBlendCaps: 0x00001fff
  AlphaCmpCaps: 0x000000ff
  ShadeCaps: 0x00084208
  TextureCaps: 0x0001ec45
  TextureFilterCaps: 0x0703073f
  CubeTextureFilterCaps: 0x03030300
  VolumeTextureFilterCaps: 0x07030700
  TextureAddressCaps: 0x0000003f
  VolumeTextureAddressCaps: 0x0000003f
  LineCaps: 0x0000001f
  MaxTextureWidth: 16384
  MaxTextureHeight: 16384
  MaxVolumeExtent: 8192
  MaxTextureRepeat: 8192
  MaxTextureAspectRatio: 8192
  MaxAnisotropy: 16
  MaxVertexW: 1e+010
  GuardBandLeft: -32768
  GuardBandTop: -32768
  GuardBandRight: 32768
  GuardBandBottom: 32768
  ExtentsAdjust: 0
  StencilCaps: 0x000000ff
  FVFCaps: 0x00100008
  TextureOpCaps: 0x03ffffff
  MaxTextureBlendStages: 8
  MaxSimultaneousTextures: 8
  VertexProcessingCaps: 0x0000007b
  MaxActiveLights: 8
  MaxUserClipPlanes: 6
  MaxVertexBlendMatrices: 4
  MaxVertexBlendMatrixIndex: 0
  MaxPointSize: 256
  MaxPrimitiveCount: 5592405
  MaxVertexIndex: 16777215
  MaxStreams: 16
  MaxStreamStride: 508
  VertexShaderVersion: 1.1
  MaxVertexShaderConst: 256
  PixelShaderVersion: 1.4
  MaxPixelShaderValue: 3758096384
DepthStencilFormat … D3DFMT_D24X8
MultiSampleType … D3DMULTISAMPLE_4_SAMPLES
VertexProcessing … Pure Hardware
IDirect3D8::GetDeviceCaps … ok
  Caps: 0x00020000
  Caps2: 0x200a0000
     D3DCAPS2_CANRENDERWINDOWED: yes
  Caps3: 0x000000a0
  PresentationIntervals: 0x8000000f
  CursorCaps: 0x00000001
  DevCaps: 0x001bbef0
     D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes
     D3DDEVCAPS_HWRASTERIZATION: yes
     D3DDEVCAPS_PUREDEVICE: yes
  PrimitiveMiscCaps: 0x003f8cf2
     D3DPMISCCAPS_CULLNONE: yes
     D3DPMISCCAPS_CULLCW: yes
     D3DPMISCCAPS_CULLCCW: yes
  RasterCaps: 0x0c736193
  ZCmpCaps: 0x000000ff
  SrcBlendCaps: 0x00001fff
  DestBlendCaps: 0x00001fff
  AlphaCmpCaps: 0x000000ff
  ShadeCaps: 0x00084208
  TextureCaps: 0x0001ec45
  TextureFilterCaps: 0x0703073f
  CubeTextureFilterCaps: 0x03030300
  VolumeTextureFilterCaps: 0x07030700
  TextureAddressCaps: 0x0000003f
  VolumeTextureAddressCaps: 0x0000003f
  LineCaps: 0x0000001f
  MaxTextureWidth: 16384
  MaxTextureHeight: 16384
  MaxVolumeExtent: 8192
  MaxTextureRepeat: 8192
  MaxTextureAspectRatio: 8192
  MaxAnisotropy: 16
  MaxVertexW: 1e+010
  GuardBandLeft: -32768
  GuardBandTop: -32768
  GuardBandRight: 32768
  GuardBandBottom: 32768
  ExtentsAdjust: 0
  StencilCaps: 0x000000ff
  FVFCaps: 0x00100008
  TextureOpCaps: 0x03ffffff
  MaxTextureBlendStages: 8
  MaxSimultaneousTextures: 8
  VertexProcessingCaps: 0x0000007b
  MaxActiveLights: 8
  MaxUserClipPlanes: 6
  MaxVertexBlendMatrices: 4
  MaxVertexBlendMatrixIndex: 0
  MaxPointSize: 256
  MaxPrimitiveCount: 5592405
  MaxVertexIndex: 16777215
  MaxStreams: 16
  MaxStreamStride: 508
  VertexShaderVersion: 1.1
  MaxVertexShaderConst: 256
  PixelShaderVersion: 1.4
  MaxPixelShaderValue: 3758096384
DepthStencilFormat … D3DFMT_D24X8
MultiSampleType … D3DMULTISAMPLE_4_SAMPLES
VertexProcessing … Pure Hardware
IDirect3D8::CreateDevice … ok
At least DirectX 8.1 installed … yes
Direct3DCreate8 … ok
Direct3DCreate8 … ok
IDirect3D8::GetAdapterDisplayMode … ok
  Adapter: AMD Radeon HD 6300M Series
  Display Mode: 1366 x 768 @ 60 Hz (D3DFMT_X8R8G8B8)
  Adapter: AMD Radeon HD 6300M Series
  Display Mode: 1366 x 768 @ 60 Hz (D3DFMT_X8R8G8B8)
IDirect3D8::CheckDeviceType … ok
IDirect3D8::GetDeviceCaps … ok
  Caps: 0x00020000
  Caps2: 0x200a0000
     D3DCAPS2_CANRENDERWINDOWED: yes
  Caps3: 0x000000a0
  PresentationIntervals: 0x8000000f
  CursorCaps: 0x00000001
  DevCaps: 0x001bbef0
     D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes
     D3DDEVCAPS_HWRASTERIZATION: yes
     D3DDEVCAPS_PUREDEVICE: yes
  PrimitiveMiscCaps: 0x003f8cf2
     D3DPMISCCAPS_CULLNONE: yes
     D3DPMISCCAPS_CULLCW: yes
     D3DPMISCCAPS_CULLCCW: yes
  RasterCaps: 0x0c736193
  ZCmpCaps: 0x000000ff
  SrcBlendCaps: 0x00001fff
  DestBlendCaps: 0x00001fff
  AlphaCmpCaps: 0x000000ff
  ShadeCaps: 0x00084208
  TextureCaps: 0x0001ec45
  TextureFilterCaps: 0x0703073f
  CubeTextureFilterCaps: 0x03030300
  VolumeTextureFilterCaps: 0x07030700
  TextureAddressCaps: 0x0000003f
  VolumeTextureAddressCaps: 0x0000003f
  LineCaps: 0x0000001f
  MaxTextureWidth: 16384
  MaxTextureHeight: 16384
  MaxVolumeExtent: 8192
  MaxTextureRepeat: 8192
  MaxTextureAspectRatio: 8192
  MaxAnisotropy: 16
  MaxVertexW: 1e+010
  GuardBandLeft: -32768
  GuardBandTop: -32768
  GuardBandRight: 32768
  GuardBandBottom: 32768
  ExtentsAdjust: 0
  StencilCaps: 0x000000ff
  FVFCaps: 0x00100008
  TextureOpCaps: 0x03ffffff
  MaxTextureBlendStages: 8
  MaxSimultaneousTextures: 8
  VertexProcessingCaps: 0x0000007b
  MaxActiveLights: 8
  MaxUserClipPlanes: 6
  MaxVertexBlendMatrices: 4
  MaxVertexBlendMatrixIndex: 0
  MaxPointSize: 256
  MaxPrimitiveCount: 5592405
  MaxVertexIndex: 16777215
  MaxStreams: 16
  MaxStreamStride: 508
  VertexShaderVersion: 1.1
  MaxVertexShaderConst: 256
  PixelShaderVersion: 1.4
  MaxPixelShaderValue: 3758096384
DepthStencilFormat … D3DFMT_D24X8
MultiSampleType … D3DMULTISAMPLE_4_SAMPLES
VertexProcessing … Pure Hardware
IDirect3D8::GetDeviceCaps … ok
  Caps: 0x00020000
  Caps2: 0x200a0000
     D3DCAPS2_CANRENDERWINDOWED: yes
  Caps3: 0x000000a0
  PresentationIntervals: 0x8000000f
  CursorCaps: 0x00000001
  DevCaps: 0x001bbef0
     D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes
     D3DDEVCAPS_HWRASTERIZATION: yes
     D3DDEVCAPS_PUREDEVICE: yes
  PrimitiveMiscCaps: 0x003f8cf2
     D3DPMISCCAPS_CULLNONE: yes
     D3DPMISCCAPS_CULLCW: yes
     D3DPMISCCAPS_CULLCCW: yes
  RasterCaps: 0x0c736193
  ZCmpCaps: 0x000000ff
  SrcBlendCaps: 0x00001fff
  DestBlendCaps: 0x00001fff
  AlphaCmpCaps: 0x000000ff
  ShadeCaps: 0x00084208
  TextureCaps: 0x0001ec45
  TextureFilterCaps: 0x0703073f
  CubeTextureFilterCaps: 0x03030300
  VolumeTextureFilterCaps: 0x07030700
  TextureAddressCaps: 0x0000003f
  VolumeTextureAddressCaps: 0x0000003f
  LineCaps: 0x0000001f
  MaxTextureWidth: 16384
  MaxTextureHeight: 16384
  MaxVolumeExtent: 8192
  MaxTextureRepeat: 8192
  MaxTextureAspectRatio: 8192
  MaxAnisotropy: 16
  MaxVertexW: 1e+010
  GuardBandLeft: -32768
  GuardBandTop: -32768
  GuardBandRight: 32768
  GuardBandBottom: 32768
  ExtentsAdjust: 0
  StencilCaps: 0x000000ff
  FVFCaps: 0x00100008
  TextureOpCaps: 0x03ffffff
  MaxTextureBlendStages: 8
  MaxSimultaneousTextures: 8
  VertexProcessingCaps: 0x0000007b
  MaxActiveLights: 8
  MaxUserClipPlanes: 6
  MaxVertexBlendMatrices: 4
  MaxVertexBlendMatrixIndex: 0
  MaxPointSize: 256
  MaxPrimitiveCount: 5592405
  MaxVertexIndex: 16777215
  MaxStreams: 16
  MaxStreamStride: 508
  VertexShaderVersion: 1.1
  MaxVertexShaderConst: 256
  PixelShaderVersion: 1.4
  MaxPixelShaderValue: 3758096384
DepthStencilFormat … D3DFMT_D24X8
MultiSampleType … D3DMULTISAMPLE_4_SAMPLES
VertexProcessing … Pure Hardware
IDirect3D8::CreateDevice … ok
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